File fft2d_core.h
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#ifndef FFT2D_CORE_H
#define FFT2D_CORE_H
#include "clib_common.h"
#include "dp/pocketfft.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
pocketfft_plan *plan_f64;
pocketfft_plan *plan_f32;
size_t ny;
size_t nx;
int sign;
} fft2d_state_t;
fft2d_state_t *fft2d_create(size_t ny, size_t nx, int sign, int nthreads);
void fft2d_destroy(fft2d_state_t *state);
void fft2d_reset(fft2d_state_t *state);
size_t fft2d_execute_cf64_max_out(fft2d_state_t *state);
size_t fft2d_execute_cf64(fft2d_state_t *state,
const double complex *in, size_t n_in,
double complex *out);
size_t fft2d_execute_cf32_max_out(fft2d_state_t *state);
size_t fft2d_execute_cf32(fft2d_state_t *state,
const float complex *in, size_t n_in,
float complex *out);
size_t fft2d_execute_inplace_cf64_max_out(fft2d_state_t *state);
size_t fft2d_execute_inplace_cf64(fft2d_state_t *state,
const double complex *in, size_t n_in,
double complex *out);
size_t fft2d_execute_inplace_cf32_max_out(fft2d_state_t *state);
size_t fft2d_execute_inplace_cf32(fft2d_state_t *state,
const float complex *in, size_t n_in,
float complex *out);
#ifdef __cplusplus
}
#endif
#endif /* FFT2D_CORE_H */